[packman] Build host memory limits

Guido Berhoerster guido+links2linux.de at berhoerster.name
Fri Jul 19 18:56:21 CEST 2013


* Stefan Botter <jsj at jsj.dyndns.org> [2013-07-19 18:51]:
> Hi Guido,
> 
> On Friday, July 19, 2013 04:37:49 PM Guido Berhoerster wrote:
> > Games/mame randomly fails to build, apparently it is runs out of
> > memory during linking. I tried adding build job constraints
> > requiring more that 1500M of physical memory, however the jobs
> > now stay in scheduled state forever, so I guess there are no
> > xen/kvm worker vms configured with more the 1GB of memory?
> 
> All my workers - that are all there are right now! - are configured as 
> follows:
> swkj01, swkj02, swkj03, swkj05, swkj06
> 2 CPU
> 8 GB RAM
> 16 GB HDD
> 2 worker processes in one 8GB RAM disk
> 
> and swkj04 and swkj07
> 4 CPU
> 16GB RAM
> 16GB HDD
> 4 worker processes in one 16GB RAM disk
> 
> It is possible, that the RAM disk runs full and then the worker dies, as there 
> is no more RAM. Happens, but the packets get assigned to 04 or 07 eventually 
> and build through.
> 
> I do have a number of older DELL PE 1950 for my experiments, I have equipped 
> them with RAM over time. The disk storage is a written off IDE RAID box with 
> 16 250GB PATA disks in a 12 disk RAID 10, behind 2 PE 1850s as HA NFS server. 
> As there is disk space, it is not that fast, it host other machines of mine 
> also. So there is no I/O left for workers.
> 
> 
> Probably now there are no free workers with approx 3000 packages waiting to 
> build, and home projects are dispatched with a lower priority than the main 
> repos.
> 
> Just wait until the build load reduces.

Thanks, I'll wait until everything settles down a bit.
-- 
Guido Berhoerster




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